📖 Event Guides
Quick reference guides for Kingshot events. Written by [RiP] leadership.
Viking Event
Vikings are trying to burn our city and headquarters. Follow these rules:
- Archers must remain in your city
- Send Infantry and Cavalry
- Never heal wounded soldiers OR extinguish city fire during event
- Commanders must remain in your city
- Withdraw army from cities that are burning (2x) and send to survivors
- Do not send soldiers to those who are not logged in
Swordland Showdown
Alliance vs Alliance battle. Top 20 alliances, 30 fighters + 10 subs per legion, 1 hour.
Roles
- Tank - Hold key buildings, lead defensive rallies
- DPS - Hunt enemies, generate loot crates through rallies
- Support - Stay mobile, pick up supplies, join rallies
Key Rules
- Only register members who will actually show up
- Grab Royal Stables first (faster teleports)
- Capture at least one Sanctum early (steady points)
- When Swordshrine unlocks, contest it hard (max points)
- Pick up Arsenal Supplies (loot crates) whenever they drop
- Phase 3: Watch minimap for hidden Undercellars (bonus points)
- Clear your infirmary before battle - all losses heal free after
- Never leave a building empty - garrison everything, even with weak defenders
- Don't cluster troops together (easy target for rallies)
- If losing: leave battle, heal, rejoin after 12 min (no cost)
- First to capture a building gets a bonus on top of ongoing points
Castle Battle
1. Positioning
Form a hive beside the castle. Positioning will be coordinated with allied alliance leaders for a fair fight. The nearest positions go to our top players:
- Inner ring — T10 troops (closest to castle)
- Second ring — T9 troops
- Outer ring — T8 supporters & fillers
- Rally priority: T10 first, then T9
2. Correct Heroes
Works like a Sanctuary battle.
Attacking (Rally)
Rally maker uses their top 3 heroes.
Rally joiners use lethality boost heroes: Chenko, Amadeus, Amane, Yeonwoo.
Troop ratio: 5 / 2 / 3 (Inf / Cav / Arch)
Defending (Garrison)
Use Howard and Gordon — whichever is stronger.
Troop ratio: 6 / 2 / 2 or 6 / 4 / 0 if possible.
3. Top Players & Turrets
Top players will be assigned to turrets. Turrets are the turning point in castle battles — the more we control, the better. Same mechanics as Sanctuary, just separate buildings to conquer. Each turret needs a leader to coordinate conquering or defending it.
4. Replenishment & Hero Switching
- After conquering castle or turrets, send reinforcements immediately
- Infantry gets injured first — prioritize sending infantry during replenishment
- Hero switch technique: While attacking a turret, use attack heroes (Chenko, Amane). The moment you conquer it, immediately send your defending heroes. Wait 2-3 seconds for them to arrive, then pull your attack heroes out.
- 3-4 top players stay in the castle at all times, all T10/T9 as joiners
- No gaps in positioning — maximize rally and gathering time
- Constant troop replenishment while defending
- Always use the correct heroes and troop ratios
Bear Hunt
Alliance bear trap event. Coordinate rallies for maximum damage.
- Start a rally only if you have 550k+ rally space. If not, join someone else's rally.
- Rally heroes: use your best heroes as rally leader. Joiners use Amadeus, Amane, Yeonwoo, Chenko in the first slots — fill remaining 2 spots with any heroes.
- 10 minutes before the event starts, stop all rally activity.
- From 7 to 5 minutes remaining, everyone can start rallies to maximize troops sent in the final moments.
Bear Hunt Troop Ratio
10% Infantry / 10% Cavalry / 80% Archers
Troop Formation Reference
Recommended troop ratios for every game mode. Balance your troops as per the challenge.
| Event |
Inf |
Cav |
Arch |
| Bear Hunt | 10% | 10% | 80% |
| Alliance Championship | 50% | 20% | 30% |
| Swordland Showdown | 50% | 20% | 30% |
| PvP Battles | 50% | 20% | 30% |
| Rallies (Terrors, Desert Trial, Cesare's Fury) | 50% | 20% | 30% |
| Defense / Garrison | 60% | 20% | 20% |
Mythic Trial
Balance your troops for each challenge stage. Different stages require different ratios.
| Stage |
Inf |
Cav |
Arch |
| Coliseum | 50% | 10% | 40% |
| Forest of Life | 50% | 15% | 35% |
| Crystal Cave | 60% | 20% | 20% |
| Knowledge Nexus | 50% | 20% | 30% |
| Molten Fort | 60% | 15% | 25% |
| Radiant Spire | 50% | 15% | 35% |
Eternity Reach
Skill Path
Right → Right → Left → Left → Right
Mine Strategy (5,000 points each)
- Park your city right next to a Mine
- Every minute, send a march to occupy the mine
- Immediately recall them — pop the gold out, don't sit in it
- Enjoy your 5,000 points. Repeat.
- NEVER sit in a mine. Send, pop, recall.
General Tips
- Continuously search for and kill Cesares
- When mountains arrive, focus those and activate the final right buff if you have it
- Keep ALL marches moving at all times — including the gold carrier
- Teleport on cooldown unless you're in a very resource-rich area
More guides coming soon. Contact leadership to suggest topics.